lesson 3
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@ -7,7 +7,7 @@ const int scren_height = 480;
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SDL_Window* win = NULL;
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SDL_Renderer* ren = NULL;
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SDL_Texture* LoadImage(const char path[])
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SDL_Texture* LoadImage(const char* path)
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{
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SDL_Surface* loadedImage = NULL;
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SDL_Texture* texture = NULL;
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@ -62,7 +62,7 @@ int main()
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int bW, bH;
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SDL_QueryTexture(background, NULL, NULL, &bW, &bH);
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//cout << bW << " " << bH << endl;
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cout << bW << " " << bH << endl;
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ApplySurfaces( 0, 0, background, ren);
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ApplySurfaces( bW, 0, background, ren);
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ApplySurfaces( 0, bH, background, ren);
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BIN
testSDL/lesson3/-.-
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testSDL/lesson3/-.-
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testSDL/lesson3/background.bmp
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testSDL/lesson3/background.bmp
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After Width: | Height: | Size: 68 KiB |
161
testSDL/lesson3/main.cpp
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161
testSDL/lesson3/main.cpp
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@ -0,0 +1,161 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <iostream>
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SDL_Renderer* ren;
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SDL_Texture* LoadImage(const char* path)
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{
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SDL_Surface* loadedImage = NULL;
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SDL_Texture* texture = NULL;
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loadedImage = SDL_LoadBMP(path);
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if (loadedImage != 0)
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{
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texture = SDL_CreateTextureFromSurface(ren, loadedImage);
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SDL_FreeSurface(loadedImage);
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}
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else
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std::cout << SDL_GetError() << std::endl;
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return texture;
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}
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void move_UP (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
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{
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destrect.y -= offset;
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SDL_RenderClear(ren);
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SDL_RenderCopy(ren, tex, NULL, &destrect);
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}
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void move_DOWN (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
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{
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destrect.y += offset;
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SDL_RenderClear(ren);
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SDL_RenderCopy(ren, tex, NULL, &destrect);
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}
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void move_LEFT (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
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{
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destrect.x -= offset;
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SDL_RenderClear(ren);
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SDL_RenderCopy(ren, tex, NULL, &destrect);
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}
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void move_RIGHT (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
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{
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destrect.x += offset;
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SDL_RenderClear;
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SDL_RenderCopy(ren, tex, NULL, &destrect);
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}
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void render_UPDATE (SDL_Renderer* ren, SDL_Texture* tex[], SDL_Rect* destrect[], int states[])
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{
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SDL_RenderClear(ren);
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if (states[0])
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SDL_RenderCopy(ren, tex[0], NULL, destrect[0]);
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if (states[1])
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SDL_RenderCopy(ren, tex[1], NULL, destrect[1]);
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}
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int main()
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{
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SDL_DisplayMode displayMode;
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
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return 1;
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}
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int request = SDL_GetDesktopDisplayMode(0,&displayMode);
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SDL_Window* win = SDL_CreateWindow("Hello World!", 0, 0, 1280, 720, SDL_WINDOW_SHOWN);
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if (win == nullptr)
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{
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std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
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return 1;
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}
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ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (ren == nullptr)
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{
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std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
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return 1;
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}
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const int player_wight = 333;
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const int player_height = 227;
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double texture_scale = 1.0;
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SDL_Rect player_rect;
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player_rect.x = 0;
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player_rect.y = 0;
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player_rect.w = player_wight;
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player_rect.h = player_height;
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SDL_Rect background_rect;
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background_rect.x = 0;
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background_rect.y = 0;
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background_rect.h = displayMode.h;
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background_rect.w = displayMode.w;
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SDL_Texture* player = IMG_LoadTexture(ren, "player1.png");
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SDL_Texture* background = IMG_LoadTexture(ren, "background.bmp");
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SDL_RenderClear(ren);
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SDL_RenderCopy(ren, background, NULL, &background_rect);
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SDL_RenderCopy(ren, player, NULL, &player_rect);
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SDL_RenderPresent(ren);
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int bW, bH;
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SDL_QueryTexture(background, NULL, NULL, &bW, &bH);
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std::cout << bW << " " << bH << std::endl;
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SDL_Event event;
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const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
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bool quit = false;
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SDL_Texture* texture_array[2] = {background, player};
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SDL_Rect* rect_array[2] = {&background_rect, &player_rect};
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int texturesState_array[2] = {1,1};
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while (!quit)
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{
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while(SDL_PollEvent(&event))
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{
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SDL_PumpEvents(); // обработчик событий.
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if ((keyboardState[SDL_SCANCODE_UP])||(keyboardState[SDL_SCANCODE_W]))
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{
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move_UP(ren, player, player_rect);
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}
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if ((keyboardState[SDL_SCANCODE_DOWN])||keyboardState[SDL_SCANCODE_S])
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{
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move_DOWN(ren, player, player_rect);
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}
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if ((keyboardState[SDL_SCANCODE_LEFT])||keyboardState[SDL_SCANCODE_A])
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{
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move_LEFT(ren, player, player_rect);
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}
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if ((keyboardState[SDL_SCANCODE_RIGHT])||keyboardState[SDL_SCANCODE_D])
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{
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move_RIGHT(ren, player, player_rect);
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}
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if (keyboardState[SDL_SCANCODE_KP_PLUS])
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{
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texture_scale += 0.2;
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player_rect.w = player_wight * texture_scale;
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player_rect.h = player_height * texture_scale;
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}
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if (keyboardState[SDL_SCANCODE_KP_MINUS])
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{
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texture_scale -= 0.2;
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player_rect.w = player_wight * texture_scale;
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player_rect.h = player_height * texture_scale;
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}
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if (keyboardState[SDL_SCANCODE_ESCAPE])
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{
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quit = true;
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}
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render_UPDATE(ren, texture_array, rect_array, texturesState_array);
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if (player_rect.x <= 0)
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player_rect.x = 0;
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if (player_rect.y <= 0)
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player_rect.y = 0;
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SDL_RenderPresent(ren);
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}
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}
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SDL_DestroyTexture(player);
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SDL_DestroyTexture(background);
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SDL_DestroyWindow(win);
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SDL_DestroyRenderer(ren);
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SDL_Quit();
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return 0;
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}
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testSDL/lesson3/player.png
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testSDL/lesson3/player.png
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After Width: | Height: | Size: 10 KiB |
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testSDL/lesson3/player1.png
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testSDL/lesson3/player1.png
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After Width: | Height: | Size: 229 KiB |
@ -18,3 +18,4 @@ SDL_DestroyRenderer |указатель на рендерер
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SDL_DestroyWindow |указатель на окно | - |уничтожает окно
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SDL_Quit() | - | - |выходил из систем SDL
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SDL_Delay |время в мс | - |просто некоторая задержка
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