#include #include using namespace std; const int screen_width ; const int scren_height ; SDL_Window* win = NULL; SDL_Renderer* renderer = NULL; SDL_Texture* LoadImage(char* path) { SDL_Surface* loadedImage = NULL; SDL_Texture* texture = NULL; loadedImage = SDL_LoadBMP(path); if (loadedImage != 0) { texture = SDL_CreateTextureFromSurface(renderer, loadedImage); SDL_FreeSurface(loadedImage); } else cout << SDL_GetError << endl; return texture; } int main() { if (SDL_Init(SDL_INIT_EVERYTHING) != 0 ) { cout << "SDL_Init error\n"; return 1; } SDL_Window* window = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); if (window == nullptr) { cout << "Window create error\n"; return 1; } SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED || SDL_RENDERER_PRESENTVSYNC); if (renderer == nullptr) { cout << "Renderer error\n"; return 1; } SDL_RenderClear(renderer); SDL_RenderCopy(renderer, LoadImage("./hello.bmp"), NULL, NULL); SDL_RenderPresent(renderer); SDL_Delay(3000); SDL_DestroyRenderer(renderer); SDL_DestroyTexture(LoadImage("./hello.bmp")); SDL_DestroyWindow(window); SDL_Quit; return 0; }