_coursrach/testSDL/lesson3/main.cpp
2018-12-05 20:24:42 +03:00

193 lines
6.5 KiB
C++

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <iostream>
void move_UP (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
{
destrect.y -= offset;
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, &destrect);
}
void move_DOWN (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
{
destrect.y += offset;
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, &destrect);
}
void move_LEFT (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
{
destrect.x -= offset;
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, &destrect);
}
void move_RIGHT (SDL_Renderer* ren, SDL_Texture* tex, SDL_Rect &destrect, int offset = 5)
{
destrect.x += offset;
SDL_RenderClear;
SDL_RenderCopy(ren, tex, NULL, &destrect);
}
void render_UPDATE (SDL_Renderer* ren, SDL_Texture* tex[], SDL_Rect* destrect[], int states[])
{
SDL_RenderClear(ren);
if (states[0])
SDL_RenderCopy(ren, tex[0], NULL, destrect[0]);
if (states[1])
SDL_RenderCopy(ren, tex[1], NULL, destrect[1]);
if (states[2])
SDL_RenderCopy(ren, tex[2], NULL, destrect[2]);
}
int main()
{
SDL_DisplayMode displayMode;
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
int request = SDL_GetDesktopDisplayMode(0,&displayMode);
std::cout << displayMode.w << " " << displayMode.h << std::endl;
SDL_Window* win = SDL_CreateWindow("Hello World!", 0, 0, 1280, 720, SDL_WINDOW_SHOWN);
if (win == nullptr)
{
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Renderer* ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (ren == nullptr)
{
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
return 1;
}
const int player_wight = 333;
const int player_height = 227;
double texture_scale = 1.0;
SDL_Rect sanya_rect;
sanya_rect.x = 0;
sanya_rect.y = 0;
sanya_rect.w = player_wight;
sanya_rect.h = player_height;
SDL_Rect kirill_rect;
kirill_rect.x = 0;
kirill_rect.y = 200;
kirill_rect.w = player_wight;
kirill_rect.h = player_height;
SDL_Rect background_rect;
background_rect.x = 0;
background_rect.y = 0;
background_rect.h = displayMode.h;
background_rect.w = displayMode.w;
SDL_Texture* sanya = IMG_LoadTexture(ren, "sanya_wings.png");
SDL_Texture* kirill = IMG_LoadTexture(ren, "kirill_wings.png");
SDL_Texture* background = IMG_LoadTexture(ren, "background.bmp");
SDL_RenderClear(ren);
SDL_RenderCopy(ren, background, NULL, &background_rect);
SDL_RenderCopy(ren, sanya, NULL, &sanya_rect);
SDL_RenderCopy(ren, kirill, NULL, &kirill_rect);
SDL_RenderPresent(ren);
int bW, bH;
SDL_QueryTexture(background, NULL, NULL, &bW, &bH);
std::cout << bW << " " << bH << std::endl;
SDL_Event event;
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
bool quit = false;
SDL_Texture* texture_array[3] = {background, sanya, kirill};
SDL_Rect* rect_array[3] = {&background_rect, &sanya_rect, &kirill_rect};
int texturesState_array[3] = {1,1,1};
while (!quit)
{
while(SDL_PollEvent(&event))
{
SDL_PumpEvents(); // обработчик событий.
std::cout << SDL_GetTicks() << std::endl;
if (event.type == SDL_QUIT)
{
quit = true;
}
if (event.type == SDL_MOUSEBUTTONDOWN)
{
if (event.button.button == SDL_BUTTON_LEFT && event.button.x <= 10 && event.button.y <=10)
{
quit = true;
}
if (event.button.button == SDL_BUTTON_RIGHT)
{
texturesState_array[1] = 1;
}
if ((event.button.button == SDL_BUTTON_LEFT) && (event.button.x >= sanya_rect.x) && (event.button.y >= sanya_rect.y) && (event.button.x <= sanya_rect.w + sanya_rect.x) && (event.button.y <= sanya_rect.h + sanya_rect.y))
{
texturesState_array[1] = 0;
}
}
if (keyboardState[SDL_SCANCODE_UP])
{
move_UP(ren, kirill, kirill_rect);
}
if (keyboardState[SDL_SCANCODE_W])
{
move_UP(ren, sanya, sanya_rect);
}
if (keyboardState[SDL_SCANCODE_DOWN])
{
move_DOWN(ren, kirill, kirill_rect);
}
if (keyboardState[SDL_SCANCODE_S])
{
move_DOWN(ren, sanya, sanya_rect);
}
if (keyboardState[SDL_SCANCODE_LEFT])
{
move_LEFT(ren, kirill, kirill_rect);
}
if (keyboardState[SDL_SCANCODE_A])
{
move_LEFT(ren, sanya, sanya_rect);
}
if (keyboardState[SDL_SCANCODE_RIGHT])
{
move_RIGHT(ren, kirill, kirill_rect);
}
if (keyboardState[SDL_SCANCODE_D])
{
move_RIGHT(ren, sanya, sanya_rect);
}
if (keyboardState[SDL_SCANCODE_KP_PLUS])
{
texture_scale += 0.2;
kirill_rect.w = player_wight * texture_scale;
kirill_rect.h = player_height * texture_scale;
sanya_rect.w = player_wight * texture_scale;
sanya_rect.h = player_height * texture_scale;
}
++sanya_rect.x;
if (keyboardState[SDL_SCANCODE_KP_MINUS])
{
texture_scale -= 0.2;
kirill_rect.w = player_wight * texture_scale;
kirill_rect.h = player_height * texture_scale;
sanya_rect.w = player_wight * texture_scale;
sanya_rect.h = player_height * texture_scale;
}
if (keyboardState[SDL_SCANCODE_ESCAPE])
{
quit = true;
}
render_UPDATE(ren, texture_array, rect_array, texturesState_array);
SDL_RenderPresent(ren);
}
}
SDL_DestroyTexture(sanya);
SDL_DestroyTexture(kirill);
SDL_DestroyTexture(background);
SDL_DestroyWindow(win);
SDL_DestroyRenderer(ren);
SDL_Quit();
return 0;
}